When importing OBJ, it corresponds to loading of character code UTF-8 as an option.įor glTF import / export and DAE import, bone and morph have been supported. The standard file format has been changed from MQO/MQX to MQOZ. When displaying meshes and scales on 3D view, it was fixed that the their interval may be too close. The display repeatability of glTF shaders has been improved. You can also edit the normal of double-sided polygons if you do not specify crease. The calculation method of the normal has been changed. When importing/exporting weight, you can process multiple selected objects at once. In command, you can list the weights assigned to the selected vertices. In command, for painting the weight of vertex on the back side is added. In command, Pose based animation playback has been added. When symmetrically copying, you can set the naming convention of the mirror bones. In PMD setting mode, bone name on bone list can be displayed in Japanese. Parameters and operation method have been improved. Node structures becomes the basic format. In and, deformation amount can be specified by numerical value. In, you can create rectangular faces with specified width by numerical value. Plugins can be installed directly from a zip file. The number of characters for object and material names is increased. In, you can specify processing method of the boundary of the texture image. The guide for beginners is displayed when the software is launched for the first time. cannot process in the specific condition.Īn object name other than the local language breaks in the FBX exporter. and so on process at the different position from the highlighted one on the edge in the perspective view. When you scale by numeric input in the property of, it scales along the different axis from the local coordinate even if L of the Edit option is on. The color does not change even if only lines without faces are selected in and in. GlTF importer and exporter support Specular-Glossiness settings and extensions. GlTF importer supports Draco compression data. obsoletes fast and robust mode, and it can specify whether it reserves the cut side or not. ,, and can move the axis of the handle with switching L/W/S in the. can change the base position to the center of the selection. and can keep the center of the position when the selection is changed. and in adds option.Ī numeric input in support a local axis.Ī direction of the handle in can be input numerically. mode in can specify a maximum number of triangles. has been changed to, and it can specify whether smoothing is on or off. and can confirm the result while setting parameters. and have been merged to, and linearize has been also added. Specular-Glossiness settings and extensions (clearcoat/sheen/transmission) have been added to the settings of the glTF shader in Material Property (They are not applied to the preview)Įach function in the support a symmetric editing. ![]() If the sub-panel spans monitors with different scaling ratios, the sub-panel will shift when switching commands. Stripes appear when the object size is huge in the path tracing. ![]() The path tracing may crash with both a texture mapping and an alpha mapping. With mode of in, the orientation of the child bone rotates in tandem.įBX exporter outputs an object without vertices and faces as a Null node instead of a Mesh node.įBX exporter can convert a glTF shader to a Maya Stingray PBR shader. in can specify whether to target only selected vertices or all vertices. of can also remove a middle vertex by clicking with Alt(Windows)/option(macOS) key. In can move each vertex to the each normal direction.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |