I don't have any plans to do any updates expect there are specific bugs or recommendations from players, meaning at most there will be one update. In the sixth battle, August 617, 1916, Gorizia was captured and a bridgehead was secured across the Isonzo, the first real victories. One special thing I added specifically for this mode was an AudioCompressor of the Master Bus (Godot), since the many instances of the soldiers playing their shooting sound started to sound ungodly loud and I didn't want to give someone a war injury while playing a war game. Answer (1 of 6): This is what the world fails to understand, our generation just witnessed something at Mariupol that decided the course of this conflict, because, from the Ukrainian perspective the Battle of Mariupol was never about winning, it was a delaying action. From March 9 to 17, 1916, Cadorna tried againand again failed. In August 1917 Paul von Hindenburg decided that to keep the Austro-Hungarians in the. This mode is actually just there because I was sure that even though the main game was slow and somewhat tactical, I wanted a mode where the player can just play around always being on the verge of breaking their hardware.Įven though this mode on extreme values brings out the worst of my already meh code I think It's fun. The Isonzo river, location of the initial attacks at Kobarid (Caporetto). Another Idea I had were like Bomb Strikes from planes which I also didn't do because I wanted to focus on finishing up the game and having everything ready for submitting. Although it was the only major naval battle of World War I, it became the largest sea battle in naval warfare history in terms of the numbers of battleships. These past few days I also wanted to add like an option to place obstacles like barbed wire something in that direction. The Battle of Jutland took place between the British Grand Fleet and the German High Seas Fleet on the 31st May 1916 in the North Sea, off the mainland of Denmark. Now there are actually just Artillery and Soldiers in the game. In the climactic Twelfth Battle of the Isonzo, Italy suffered 305,000 casualties to Austria-Hungarys 70,000. Especially the Code for the Italian soldiers which still hunts my dreams :). Italy went on to lose the Isonzo Campaign. Then I thought since had experience with the 12 Battles of Isonzo in Real Life, actually having visited the sight of one of the battles in Slovenia I decided on it.Īs part that I started doing a strategy game, which turned out to be cmopletely dumb, since I have never really played many of them meaning I didn't really know what's important and fun in them and also never did any game of this type.īecause of that I had to look up many things and rewrite a lot of code I already did. As part of the Historically Accurate Jam I did a strategy game loosely based on the 12 Battles of Isonzo.Īt the start I had no Idea on what to do with the topic being "Your Country's History". Indeed, in the wake of the Eleventh Battle of the Isonzo in August 1917, Austria’s positions around the city of Gorizia were dangerously close to collapse.
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